This scene was inspired from Rayman Origins Land of the livid dead level, trying to replicating the art style was a fun exercise. All of the assets are hand painted alphas and imported in the UDK engine
I really liked the theme of Limbo, this was another art style I wanted to replicate mainly because of the creepy vibe and Eraserhead look. All assets were modeled by me and imported in the Unreal Development Kit.
The art style of Team Fortress 2 was a interesting one for it having a toon-style with its own shader materials to make .
This one was a team collaboration project, each member of the team had to make a asset for the Team Fortress 2 inspired scene.
Team members: Ramana King, Brian Sanders, Bryce Warner, and Joshua Green